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IDisposable
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  • IDisposable

Interface IDisposable

Define an interface for all classes that will hold resources

Hierarchy

  • IDisposable
    • BABYLON.GLTF2.IGLTFLoaderExtension
    • IAudioEngine
    • IDeviceInputSystem
    • IGizmo
    • IEdgesRenderer
    • ISpriteManager
    • ISpriteMap
    • IWebXRFeature
    • IWebXRRenderTargetTextureProvider
    • WebXRRenderTarget

Implemented by

  • AbstractActionManager
  • AbstractMesh
  • AdvancedDynamicTextureInstrumentation
  • AdvancedTimer
  • AnimationGroup
  • Control3D
  • DefaultRenderingPipeline
  • DeviceSourceManager
  • DracoCompression
  • Effect
  • EngineInstrumentation
  • GLTFFileLoader
  • GPUParticleSystem
  • GUI3DManager
  • GizmoManager
  • MeshoptCompression
  • MorphTargetManager
  • ParticleSystem
  • ParticleSystemSet
  • PointsCloudSystem
  • SceneInstrumentation
  • SceneOptimizer
  • SolidParticleSystem
  • StandardRenderingPipeline
  • Style
  • UtilityLayerRenderer
  • WebXRAbstractMotionController
  • WebXRControllerComponent
  • WebXREnterExitUI
  • WebXRExperienceHelper
  • WebXRFeaturesManager
  • WebXRHand
  • WebXRInput
  • WebXRSessionManager
  • WorkerPool

Index

Methods

  • dispose

Methods

disposeSearch playground for dispose

  • dispose(): void
    • Defined in .temp/docdirectory/doc.d.ts:91249

    Releases all held resources

    Returns void

  • Exports
  • BABYLON
    • Debug
    • GLTF1
    • GLTF2
    • GUI
    • Mesh
    • nativeOverride
  • IDisposable
    • dispose

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  • Inherited constructor
  • Inherited property
  • Inherited method
  • Property
  • Method
  • Static method

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