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Loader interface with additional members.




An array of accessors. An accessor is a typed view into a bufferView

An array of keyframe animations

asset: IAsset

Metadata about the glTF asset

An array of bufferViews. A bufferView is a view into a buffer generally representing a subset of the buffer

An array of buffers. A buffer points to binary geometry, animation, or skins

An array of cameras

extensions?: {}

Dictionary object with extension-specific objects

Type declaration

  • [key: string]: any
extensionsRequired?: string[]

Names of glTF extensions required to properly load this asset

extensionsUsed?: string[]

Names of glTF extensions used somewhere in this asset

extras?: any

Application-Specific data

An array of images. An image defines data used to create a texture

An array of materials. A material defines the appearance of a primitive

An array of meshes. A mesh is a set of primitives to be rendered

An array of nodes

An array of samplers. A sampler contains properties for texture filtering and wrapping modes

scene?: number

The index of the default scene

An array of scenes

An array of skins. A skin is defined by joints and matrices

An array of textures


  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited constructor
  • Static method