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The material appearance of a primitive

Hierarchy

Index

Properties

alphaCutoff?: number

The alpha cutoff value of the material

alphaMode?: MaterialAlphaMode

The alpha rendering mode of the material

doubleSided?: boolean

Specifies whether the material is double sided

emissiveFactor?: number[]

The RGB components of the emissive color of the material. These values are linear. If an emissiveTexture is specified, this value is multiplied with the texel values

emissiveTexture?: BABYLON.GLTF2.ITextureInfo

The emissive map texture

extensions?: {}

Dictionary object with extension-specific objects

Type declaration

  • [key: string]: any
extras?: any

Application-Specific data

name?: string

The user-defined name of this object

The normal map texture

The occlusion map texture

A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of pbrMetallicRoughness apply

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