Function PrepareUniformLayoutForIBL
-
PrepareUniformLayoutForIBL(
ubo: UniformBuffer,
supportTextureInfo?: boolean,
supportLocalProjection?: boolean,
usePBR?: boolean,
supportSH?: boolean,
useColor?: boolean,
): voidParameters
- ubo: UniformBuffer
- supportTextureInfo: boolean = false
Add uniforms for texture info if true
- supportLocalProjection: boolean = false
Add uniforms for local projection if true
- usePBR: boolean = false
Add uniforms for IBL if true
- supportSH: boolean = false
Add uniforms for spherical harmonics if true
- useColor: boolean = false
Add uniforms for reflection color if true
Returns void
Add uniforms to UBO