API

Function PrepareUniformLayoutForIBL

  • Parameters

    • ubo: UniformBuffer

      Add uniforms to UBO

    • supportTextureInfo: boolean = false

      Add uniforms for texture info if true

    • supportLocalProjection: boolean = false

      Add uniforms for local projection if true

    • usePBR: boolean = false

      Add uniforms for IBL if true

    • supportSH: boolean = false

      Add uniforms for spherical harmonics if true

    • useColor: boolean = false

      Add uniforms for reflection color if true

    Returns void