API

Function ImportMeshAsync

  • Import meshes into a scene

    Parameters

    • source: SceneSource

      a string that defines the name of the scene file, or starts with "data:" following by the stringified version of the scene, or a File object, or an ArrayBufferView

    • scene: Scene

      the instance of BABYLON.Scene to append to

    • Optionaloptions: ImportMeshOptions

      an object that configures aspects of how the scene is loaded

    Returns Promise<ISceneLoaderAsyncResult>

    The loaded list of imported meshes, particle systems, skeletons, and animation groups