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Defines the source of the internal texture

Index

Enumeration members

Cube = 7

Texture data comes from a cube data file

CubePrefiltered = 9

Texture data come from a prefiltered cube data file

CubeRaw = 8

Texture data comes from a raw cube data

CubeRawRGBD = 13

Texture data comes from a raw cube data encoded with RGBD

Depth = 14

Texture content is a depth texture

DepthStencil = 12

Texture content is a depth/stencil texture

Dynamic = 4

Texture content is dynamic (video or dynamic texture)

MultiRenderTarget = 6

Texture content is part of a multi render target process

Raw = 3

Texture data comes from raw data (ArrayBuffer)

Raw2DArray = 11

Texture content is raw 2D array data

Raw3D = 10

Texture content is raw 3D data

RenderTarget = 5

Texture content is generated by rendering to it

Temp = 2

Texture data is only used for temporary storage

Unknown = 0

The source of the texture data is unknown

Url = 1

Texture data comes from an URL

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