PostProcessManager is used to manage one or more post processes or post process pipelines See https://doc.babylonjs.com/how_to/how_to_use_postprocesses
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Manually render a set of post processes to a texture. Please note, the frame buffer won't be unbound after the call in case you have more render to do.
An array of post processes to be run.
Optional targetTexture: Nullable<InternalTexture>
The target texture to render to.
Optional forceFullscreenViewport: boolean
force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight
Optional faceIndex: number
defines the face to render to if a cubemap is defined as the target
Optional lodLevel: number
defines which lod of the texture to render to
Optional doNotBindFrambuffer: boolean
If set to true, assumes that the framebuffer has been bound previously
Disposes of the post process manager.