Arc Rotate version of the follow camera. It still follows a Defined mesh but in an Arc Rotate Camera fashion.
Instantiates a new ArcFollowCamera
Define the name of the camera
Define the rotation angle of the camera around the longitudinal axis
Define the rotation angle of the camera around the elevation axis
Define the radius of the camera from its target point
Define the target of the camera
Define the scene the camera belongs to
The longitudinal angle of the camera
The latitudinal angle of the camera
DirectionSearch playground for cameraDirection
Define the current direction the camera is moving to
RotationSearch playground for cameraRotation
Define the current rotation the camera is rotating to
Parent ScalingSearch playground for ignoreParentScaling
Gets or sets a boolean indicating that the scaling of the parent hierarchy will not be taken in account by the camera
Rotation SpeedSearch playground for inverseRotationSpeed
Speed multiplier for inverse camera panning
RotationSearch playground for invertRotation
Reverses mouselook direction to 'natural' panning as opposed to traditional direct panning
TargetSearch playground for lockedTarget
Define the current target of the camera as an object or a position.
Rotation ConstraintSearch playground for noRotationConstraint
Add constraint to the camera to prevent it to move freely in all directions and around all axis.
The radius of the camera from its target
rotationSearch playground for rotation
Define the current rotation of the camera
QuaternionSearch playground for rotationQuaternion
Define the current rotation of the camera as a quaternion to prevent Gimbal lock
Define the current speed of the camera
UpVector From RotationSearch playground for updateUpVectorFromRotation
When set, the up vector of the camera will be updated by the rotation of the camera
Class NameSearch playground for getClassName
Returns the class name of the object. It is mostly used internally for serialization purposes.
Front PositionSearch playground for getFrontPosition
Gets the position in front of the camera at a given distance.
The distance from the camera we want the position to be
TargetSearch playground for getTarget
Return the current target position of the camera. This value is expressed in local space.
the target position
TargetSearch playground for setTarget
Defines the target the camera should look at.
Defines the new target as a Vector or a mesh
StateSearch playground for storeState
Store current camera state of the camera (fov, position, rotation, etc..)