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  • GPUComputePassEncoder

Implements

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Constructors

Properties

label: undefined | string

Methods

  • dispatchWorkgroups(workgroupCountX: number, workgroupCountY?: number, workgroupCountZ?: number): void
  • Parameters

    • workgroupCountX: number
    • Optional workgroupCountY: number
    • Optional workgroupCountZ: number

    Returns void

  • dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void
  • Parameters

    • indirectBuffer: GPUBuffer
    • indirectOffset: number

    Returns void

  • end(): void
  • Returns void

  • insertDebugMarker(markerLabel: string): void
  • popDebugGroup(): void
  • pushDebugGroup(groupLabel: string): void
  • setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[]): void
  • setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsetData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number): void
  • Parameters

    Returns void

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