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Construct a new (abstract) WebXR feature
Optional _options: IWebXRLayersOptions
Auto AttachSearch playground for disableAutoAttach
Should auto-attach be disabled?
DisposedSearch playground for isDisposed
Is this feature disposed?
Native Feature NameSearch playground for xrNativeFeatureName
The name of the native xr feature name (like anchor, hit-test, or hand-tracking)
Static Readonly NameSearch playground for Name
The module's name
Static Readonly VersionSearch playground for Version
The (Babylon) version of this module. This is an integer representing the implementation version. This number does not correspond to the WebXR specs version
Is this feature attached
LayerSearch playground for addXRSessionLayer
Add a new layer to the already-existing list of layers
the new layer to add to the existing ones
attachSearch playground for attach
Attach this feature. Will usually be called by the features manager.
true if successful.
Projection LayerSearch playground for createProjectionLayer
Creates a new XRProjectionLayer.
Optional params: XRProjectionLayerInit
an object providing configuration options for the new XRProjectionLayer.
Optional multiview: boolean
whether the projection layer should render with multiview.
the projection layer
createXRWebGLLayerSearch playground for createXRWebGLLayer
Creates a new XRWebGLLayer.
Optional params: XRWebGLLayerInit
an object providing configuration options for the new XRWebGLLayer
detachSearch playground for detach
detach this feature.
true if successful, false if failed or already detached
disposeSearch playground for dispose
Dispose this feature and all of the resources attached.
CompatibleSearch playground for isCompatible
This function will be executed during before enabling the feature and can be used to not-allow enabling it. Note that at this point the session has NOT started, so this is purely checking if the browser supports it
whether or not the feature is compatible in this environment
LayersSearch playground for setXRSessionLayers
Sets the layers to be used by the XR session. Note that you must call this function with any layers you wish to render to since it adds them to the XR session's render state (replacing any layers that were added in a previous call to setXRSessionLayers or updateRenderState). This method also sets up the session manager's render target texture provider as the first layer in the array, which feeds the WebXR camera(s) attached to the session.
An array of WebXRLayerWrapper, usually returned from the WebXRLayers createLayer functions.
Exposes the WebXR Layers API.