It could be useful to isolate your music & sounds on several tracks to better manage volume on a grouped instance of sounds. It will be also used in a future release to apply effects on a specific track.
The unique identifier of the sound track in the scene.
CollectionSearch playground for soundCollection
The list of sounds included in the sound track.
SoundSearch playground for addSound
Adds a sound to this sound track
define the sound to add
To AnalyserSearch playground for connectToAnalyser
Connect the sound track to an audio analyser allowing some amazing synchronization between the sounds/music and your visualization (VuMeter for instance).
The analyser to connect to the engine
Release the sound track and its associated resources
SoundSearch playground for removeSound
Removes a sound to this sound track
define the sound to remove
VolumeSearch playground for setVolume
Set a global volume for the full sound track.
Define the new volume of the sound track
Panning Model To Equal PowerSearch playground for switchPanningModelToEqualPower
Switch the panning model to Equal Power: Represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value.
Panning Model ToHRTFSearch playground for switchPanningModelToHRTF
Switch the panning model to HRTF: Renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects.