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Creates a new sound track.
Optional scene: Nullable<Scene>
Define the scene the sound track belongs to
Optional options: ISoundTrackOptions
idSearch playground for id
The unique identifier of the sound track in the scene.
CollectionSearch playground for soundCollection
The list of sounds included in the sound track.
SoundSearch playground for addSound
Adds a sound to this sound track
define the sound to add
To AnalyserSearch playground for connectToAnalyser
Connect the sound track to an audio analyser allowing some amazing synchronization between the sounds/music and your visualization (VuMeter for instance).
The analyser to connect to the engine
disposeSearch playground for dispose
Release the sound track and its associated resources
SoundSearch playground for removeSound
Removes a sound to this sound track
define the sound to remove
VolumeSearch playground for setVolume
Set a global volume for the full sound track.
Define the new volume of the sound track
Panning Model To Equal PowerSearch playground for switchPanningModelToEqualPower
Switch the panning model to Equal Power: Represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value.
Panning Model ToHRTFSearch playground for switchPanningModelToHRTF
Switch the panning model to HRTF: Renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects.
It could be useful to isolate your music & sounds on several tracks to better manage volume on a grouped instance of sounds. It will be also used in a future release to apply effects on a specific track.