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Hierarchy

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Constructors

  • Initializes a PostProcessRenderPipeline

    Parameters

    • _engine: Engine

      engine to add the pipeline to

    • name: string

      name of the pipeline

    Returns PostProcessRenderPipeline

Properties

inspectableCustomProperties: IInspectable[]

List of inspectable custom properties (used by the Inspector)

see

https://doc.babylonjs.com/how_to/debug_layer#extensibility

Accessors

  • Gets the list of attached cameras

    Returns Camera[]

  • get isSupported(): boolean
  • If all the render effects in the pipeline are supported

    Returns boolean

  • get name(): string
  • Gets pipeline name

    Returns string

Methods

  • Adds an effect to the pipeline

    Parameters

    Returns void

  • dispose(): void
  • Disposes of the pipeline

    Returns void

  • getClassName(): string
  • Gets the class name

    Returns string

    "PostProcessRenderPipeline"

  • Sets the required values to the prepass renderer.

    Parameters

    Returns boolean

    true if the pre pass is needed.

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