This represents a set of one or more post processes in Babylon. A post process can be used to apply a shader to a texture after it is rendered.
Instantiates a post process render effect. A post process can be used to apply a shader to a texture after it is rendered.
The engine the effect is tied to
The name of the effect
getPostProcesses: (() => Nullable<PostProcess | PostProcess>)
A function that returns a set of post processes which the effect will run in order to be run.
Optional singleInstance: boolean
False if this post process can be run on multiple cameras. (default: true)
Checks if all the post processes in the effect are supported.