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This represents a set of one or more post processes in Babylon. A post process can be used to apply a shader to a texture after it is rendered.

example

https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline

Hierarchy

Index

Constructors

Accessors

Methods

Constructors

  • Instantiates a post process render effect. A post process can be used to apply a shader to a texture after it is rendered.

    Parameters

    Returns PostProcessRenderEffect

Accessors

  • get isSupported(): boolean
  • Checks if all the post processes in the effect are supported.

    Returns boolean

Methods

  • Gets a list of the post processes contained in the effect.

    Parameters

    • Optional camera: Camera

      The camera to get the post processes on.

    Returns Nullable<PostProcess[]>

    The list of the post processes in the effect.

Legend

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