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This represents a set of one or more post processes in Babylon. A post process can be used to apply a shader to a texture after it is rendered.

example

https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline

Hierarchy

Index

Constructors

  • Instantiates a post process render effect. A post process can be used to apply a shader to a texture after it is rendered.

    Parameters

    Returns PostProcessRenderEffect

Properties

_name: string

Name of the effect

internal

Accessors

  • get isSupported(): boolean
  • Checks if all the post processes in the effect are supported.

    Returns boolean

Methods

  • _attachCameras(cameras: Camera): void
  • _attachCameras(cameras: Camera[]): void
  • Attaches the effect on cameras

    internal

    Parameters

    • cameras: Camera

      The camera to attach to.

    Returns void

  • Attaches the effect on cameras

    internal

    Parameters

    • cameras: Camera[]

      The camera to attach to.

    Returns void

  • _detachCameras(cameras: Camera): void
  • _detachCameras(cameras: Camera[]): void
  • Detaches the effect on cameras

    internal

    Parameters

    • cameras: Camera

      The camera to detach from.

    Returns void

  • Detaches the effect on cameras

    internal

    Parameters

    • cameras: Camera[]

      The camera to detach from.

    Returns void

  • Disables the effect on the given cameras

    internal

    Parameters

    • cameras: Camera

      The camera to disable.

    Returns void

  • Disables the effect on the given cameras

    internal

    Parameters

    Returns void

  • Enables the effect on given cameras

    internal

    Parameters

    • cameras: Camera

      The camera to enable.

    Returns void

  • Enables the effect on given cameras

    internal

    Parameters

    Returns void

  • _update(): void
  • Updates the current state of the effect

    internal

    Returns void

  • Gets a list of the post processes contained in the effect.

    Parameters

    • Optional camera: Camera

      The camera to get the post processes on.

    Returns Nullable<PostProcess[]>

    The list of the post processes in the effect.

Legend

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