Defines the octree scene component responsible to manage any octrees in a given scene.
Is EnabledSearch playground for checksIsEnabled
Indicates if the meshes have been checked to make sure they are isEnabled()
Readonly nameSearch playground for name
The component name help to identify the component in the list of scene components.
The scene the component belongs to.
Disposes the component and the associated resources.
Active Mesh CandidatesSearch playground for getActiveMeshCandidates
Active Sub Mesh CandidatesSearch playground for getActiveSubMeshCandidates
Colliding Sub Mesh CandidatesSearch playground for getCollidingSubMeshCandidates
Intersecting Sub Mesh CandidatesSearch playground for getIntersectingSubMeshCandidates
Rebuilds the elements related to this component in case of context lost for instance.
registerSearch playground for register
Registers the component in a given scene