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Class used to represent a specific level of detail of a mesh

see

https://doc.babylonjs.com/how_to/how_to_use_lod

Hierarchy

  • MeshLODLevel

Index

Constructors

  • Creates a new LOD level

    Parameters

    • distanceOrScreenCoverage: number

      defines either the distance or the screen coverage where this level should start being displayed

    • mesh: Nullable<Mesh>

      defines the mesh to use to render this level

    Returns MeshLODLevel

Properties

distanceOrScreenCoverage: number

Either distance from the center of the object to show this level or the screen coverage if useLODScreenCoverage is set to true on the mesh

mesh: Nullable<Mesh>

Defines the mesh to use to render this level

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