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Class reading and parsing the MTL file bundled with the obj file.

Hierarchy

  • MTLFileLoader

Index

Constructors

Properties

materials: StandardMaterial[]

All material loaded from the mtl will be set here

INVERT_TEXTURE_Y: boolean

Invert Y-Axis of referenced textures on load

Methods

  • This function will read the mtl file and create each material described inside This function could be improve by adding : -some component missing (Ni, Tf...) -including the specific options available

    Parameters

    • scene: Scene

      defines the scene the material will be created in

    • data: string | ArrayBuffer

      defines the mtl data to parse

    • rootUrl: string

      defines the rooturl to use in order to load relative dependencies

    • assetContainer: Nullable<AssetContainer>

      defines the asset container to store the material in (can be null)

    Returns void

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