Readonly animationSearch playground for animation
Input connection: The animation to play.
InputsSearch playground for dataInputs
The data inputs of the block.
OutputsSearch playground for dataOutputs
The data outputs of the block.
Readonly fromSearch playground for from
Input connection: The starting frame of the animation.
Readonly loopSearch playground for loop
Input connection: Should the animation loop?
Animation EndSearch playground for onAnimationEnd
Output connection: The signal that is triggered when the animation ends.
Output connection: The signal that is triggered when the execution of this block is done.
StartSearch playground for onStart
Input connection: The input signal of the block.
AnimatableSearch playground for runningAnimatable
Output connection: The animatable that is currently running.
Readonly speedSearch playground for speed
Input connection: The speed of the animation.
Readonly targetSearch playground for target
Input connection: The target to play the animation on.
Readonly toSearch playground for to
Input connection: The ending frame of the animation.
IdSearch playground for uniqueId
A randomly generated GUID for each block.
_executeSearch playground for _execute