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Manage the mouse wheel inputs to control an arc rotate camera.

see

https://doc.babylonjs.com/how_to/customizing_camera_inputs

Hierarchy

  • ArcRotateCameraMouseWheelInput

Implements

Index

Constructors

Properties

Defines the camera the input is attached to.

customComputeDeltaFromMouseWheel: Nullable<((wheelDelta: number, input: ArcRotateCameraMouseWheelInput, event: IWheelEvent) => number)>

If set, this function will be used to set the radius delta that will be added to the current camera radius

wheelDeltaPercentage: number

wheelDeltaPercentage will be used instead of wheelPrecision if different from 0. It defines the percentage of current camera.radius to use as delta when wheel is used.

wheelPrecision: number

Gets or Set the mouse wheel precision or how fast is the camera zooming.

zoomToMouseLocation: boolean

Gets or Set the boolean value that controls whether or not the mouse wheel zooms to the location of the mouse pointer or not. The default is false.

Methods

  • attachControl(noPreventDefault?: boolean): void
  • checkInputs(): void
  • Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.

    Returns void

  • detachControl(): void
  • Detach the current controls from the specified dom element.

    Returns void

  • getClassName(): string
  • Gets the class name of the current input.

    Returns string

    the class name

  • getSimpleName(): string
  • Get the friendly name associated with the input class.

    Returns string

    the input friendly name

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