Offsite Tutorials

Introduction

Throughout the history of Babylon.js, coders and authors have written tutorials and documentation which is stored in places other than at our primary documentation site.

In this document, we will attempt to provide links-to and information-about those off-site documents.

Anyone who wrote a tutorial is welcome on this page, do not hesitate to PR in Github or notify relevant links through forum or Twitter for example.

David Catuhe

TitleKeywordsDescription
Title
Open-Sourcing the Docs
Keywords
Documentation, Community
Description
Deltakosh speaks about core-team documentation philosophies, particularly, community involvement.
Title
Our Move to TypeScript
Keywords
TypeScript, Source
Description
Here, Deltakosh tells of the thought and activities behind the move from plain JavaScript... to TypeScript.
Title
All About Shaders
Keywords
Shaders, Vertex Shader, Fragment Shader, GLSL, ShaderMaterial, CYOS
Description
This is a great introduction to shaders, and how they can be used in Babylon.js. An easy-reading, yet thorough tutorial with great illustrations. Prepare yourself to become excited about shaders, as this document will make you so.
Title
Blender -> Babylon Exporting
Keywords
Blender, Export, Exporter
Description
Blender is an open-source modeler and scene layout application that complimentsBabylon.js beautifully. In this heavily-illustrated tutorial, Deltakosh shows us how to do scene exporting... from Blender... to .babylon files.
Title
Understanding Device Orientation
Keywords
DeviceOrientation, EventListener
Description
Device Orientation inputs... are the wave of the future. According to Deltakosh, they "rock"... literally. :) Join David and his friends for this superb exploration of device orientation tech and its uses.
Title
Physics in WebGL Games
Keywords
CannonJS, OimoJS, Physics
Description
Although this is an older document, it still speaks pertinently about the wonderful world of WebGL physics engine integration.
Title
Creating a Convincing World
Keywords
Ground, Water, Skybox, Shadows
Description
In most games, the environment sets the mood/feel of the scene. Here, David introduces us to the primary scene-decoration features of Babylon.js. This is the most-popular, most-read tutorial in all of Babylon land.
Title
Using Multi-Materials
Keywords
Materials, SubMaterials, SubMeshes
Description
A short introduction to the complex world of multi-materials. Deltakosh shows that it need not be complex whatsoever.
Title
Lights, Lights, Lights
Keywords
Light
Description
Although we have a main docs-site tutorial for lights, here is another introductory tutorial that teaches the four main types of lights used in/for Babylon.js.
Title
Unleash the StandardMaterial
Keywords
StandardMaterial, Material, Texture
Description
Basic StandardMaterial usage/features are the theme in this introductory tutorial. An easy-read doc, covering the basics.
Title
Babylon.js - The Early Days
Keywords
Babylon
Description
Take a walk through the early days of the Babylon.js webGL framework. Possibly, one of the first documents where Deltakosh introduces his wonderful 3D system. Since then, Babylon.js has tripled its levels of wonderful.

David Rousset

TitleKeywordsDescription
Title
Discovering Sponza
Keywords
Sponza, WebAudio, IndexedDB, Debug, Cross-Platform
Description
David "Davrous" Rousset chronicles his and his team's activities on the innovative Sponza demo, created with Babylon.js.
Title
Collisions & Physics - Oimo.js
Keywords
Oimo, Physics, Collision, Collider
Description
Davrous continues his great tutorial series with a thorough tutorial about Oimo.js physics, and collider operations.
Title
Babylon.js Main Site - Move to Azure
Keywords
Babylon
Description
Here, Davrous talks about why the move was a wise idea, and explains the steps involved.
Title
QR-Code Maze - Behind the Scene
Keywords
Maze, Game
Description
In this beautifully-produced tutorial (and demo), David Rousset takes us on a sweet ride down the development trail of a fine maze game. Every detail is covered, start to finish.
Title
IndexedDB - Assets Management
Keywords
IndexedDB, Assets, Database, Blob
Description
Keeping your game/scene assets/resources nearby and quickly-retrievable is what it's all about. IndexedDB is the secret. Davrous makes it look easy... because it IS easy.
Title
Room-Scale VR with Vive
Keywords
Vive, Room Scale, VR, HTC
Description
Virtual Reality (VR) is hotter than ever, and David Rousset feels the heat. Davrous shows that the future... is here, now.
Title
Touchy Software Drum Machine
Keywords
WebAudio, SVG, Multi-Touches, Synthesis
Description
Not directly related to Babylon.js, but a very interesting document just the same. Davrous drums-up a touchy project, brings us along for the ride, and doesn't miss a single beat.
Title
The Ultimate 3D Tutorial
Keywords
3D, Software 3D, SoftEngine,
Description
This tutorial is about writing a software-based 3D engine. Although only slightly related to Babylon.js... this is a WONDERFUL 7-part tutorial that is overflowing with great information and illustrations. Most of it can be applied to Babylon.js. An excellent series of docs!

Julian Chenard

TitleKeywordsDescription
Title
Using VertexData/VertexBuffer
Keywords
VertexData, VertexBuffer, Indices, Vertices, Normals
Description
Julian "Temechon" Chenard is a fine game programmer, teacher, OOP-master, and a darned nice guy, too. In this splendid tutorial, Temechon uses the handy Babylon VertexData object, along with blank/updatable mesh... to make lightweight trees.
Title
Contributing to Babylon.js
Keywords
Contribute, GitHub
Description
People who are not familiar with source repositories, GitHub, version control, etc... sometimes struggle-with approved methods for open-source contributions. Temechon succeeds in removing those struggles... with this comprehensive tutorial about contributing to Babylon.js.
Title
Toad Attack - The Making-Of
Keywords
Game
Description
Here is a fantastic two-part "Basics" tutorial about the making of "Toad Attack", one of Temechon's cool games. Good stuff!
Title
All About ActionManagers
Keywords
ActionManager, Actions, Trigger, Predicate
Description
Once upon a time, Deltakosh created an ActionManager class with great docs. In this cool tutorial, Temechon uses it within a complete webGL game. Two How_To in one!
Title
Old School Oimo Physics
Keywords
Physics, Oimo, Impostor
Description
Temechon coded much of the original physics "plugins", interfacing third-party physics engines... to Babylon.js. Later, version 2 of the plugins was developed by Raanan Weber (see below), but Raanan ensured that v2 plugins were backwards-compatible with original v1 plugins. So, this older Oimo-based physics tutorial is still quite pertinent. Its code examples still work great.
Title
More Oimo - Impulses & Velocities
Keywords
Physics, Oimo, AngularVelocity, LinearVelocity, ApplyImpulse
Description
In this slightly-advanced Oimo physics tutorial, Temechon shows us how to "force the issue"... adding energy and direction to Oimo's physics impostors. This tutorial is based-upon the v1 Oimo plugin, but again, due to backwards-compatibility, all code examples work fine with the v2 plugins, as well. It's all good!
Title
First Person Shooter Prototype
Keywords
OOP, Project, Asset, LayerMask, Viewport, PointerLock
Description
The first-person shooter (FPS) game is one of the most enjoyable and popular game-types in 3D land. In this gorgeous tutorial, Julian takes us end-to-end through the development process. As with all of Julian's games and How_To, he uses Object Oriented Programming (OOP) techniques, which result in re-usable pieces. These OOP pieces streamline work-flow for future games/projects.
Title
Temechon's Projects Page
Keywords
Projects
Description
This is not a link to a tutorial, but instead, a link to Temechon's "Projects" web page. As you can see, Temechon is a prolific game-author, both 2D and 3D. And we know why he is able to produce game after game, quickly and easily, right? Yep, OOP... reusable code... he does it well. Borrow his techniques, and you borrow great wisdom.

Raanan Weber

TitleKeywordsDescription
Title
Everything Babylon
Keywords
Babylon
Description
Raanan Weber came to the Babylon.js world a bit later than other "old dogs", yet he "took-to" our webGL framework like it was his long-time best friend. Shortly after arriving, Raanan was smoothing-out some of Babylon's rougher roads. A great guy with a great tech-brain, and artistically-creative, too. Here's a link to ALL pages on Raanan's site... that have been tagged "Babylon".
Title
Oimo Physics Car
Keywords
Car, Oimo, Physics, Joint, Wheel
Description
Raanan kindly designed and coded the v2 physics interface/plugins, and did it beautifully, considering he tried to honor both OimoJS and CannonJS third party physics engines. This is a wonderful tutorial... fantastic explanations, gorgeous illustrations, and meticulously detailed. It just doesn't get any better than this. Thanks Raanan!
Title
CannonJS Cloth Simulation
Keywords
Cannon, Physics, Cloth, MeshImpostor
Description
Here we go again. Raanan is back, with what could be considered a miracle. Cloth simulation, with JavaScript! Who would believe it? Raanan Weber would believe it, that's who. And now, he will show you how to do it yourself. Sweet!
Title
Babylon Bowling - A Web Game
Keywords
Visual Studio, Game, NuGet
Description
Located at the MSDN web site, this is part 1 of a 2-part "Web Game" tutorial, using Visual Studio. We haven't been able to locate part 2 yet, but part 1 is wonderful all by itself. Stay tuned for part 2... if we can ever find it. :)
Title
An Introduction to Scene Optimization in Babylon.js
Keywords
Optimization
Description
Here comes TechMaster Raanan again, taking-on a challenging topic... scene optimization. This tutorial series has 3 primary parts, and an introduction. This is that introduction... to this highly-important topic.
Title
Scene Optimization Part 1 - The Mesh
Keywords
Optimization
Description
High-poly-count mesh can bog-down a scene, and Inspector Raanan is on the case. This is part 1 of an unfinished 3-part tutorial series... where Raanan optimizes 3 major sub-sections of a Babylon.js scene (mesh, materials, effects). This is the part about mesh.
Title
Scene Optimization Part 2 - The Materials
Keywords
Optimization
Description
Coming soon!
Title
Scene Optimization Part 3 - The Effects
Keywords
Optimization
Description
Coming soon!
Title
Integrating Travis-CI andBabylon.js
Keywords
Travis, GitHub, Integration, NodeJS, NPM, Gulp, Grunt, TypeScript
Description
This short tutorial is mostly for those who build Babylon.js from TypeScript source. Travis has many features that assist during the build process, and Raanan shows us how to set it up properly.

Julien Moreau-Mathis

TitleKeywordsDescription
Title
Babylon.js Projects Page
Keywords
Actions Builder, Editor, Electron
Description
Julien Moreau-Mathis is a French programmer and innovator, and he has become a seriousBabylon.js superhero. (He's also a darned nice guy) Luaacro is currently deeply involved in the brand new BJS online editor. Visit this page that summarizes ALL of his projects, and includes many "about/how-to" documents.

Andy Beaulieu

TitleKeywordsDescription
Title
Babylon.js: Physics and Character Animation
Keywords
Physics
Description
Andy Beaulieu does some substantial early work with adding physics to player characters. Thanks for sharing it, Andy!
Title
Sharing 3D Scans in WebGL usingBabylon.js
Keywords
Scan
Description
Here, Andy takes a trip down Scanner's Lane, and brings us along for the ride.
Title
Bing 3D Maps using WebGL andBabylon.js
Keywords
Map, HeightMap, Bing
Description
In this mini-tutorial, Andy looks at how we can useBabylon.js and WebGL to create a 3D height map and route path, using data from Bing Maps REST Services.
Title
Fluid Simulation usingBabylon.js and LiquidFun
Keywords
Fluid, SoftBody, LiquiFun
Description
Babylon.js and LiquidFun allow for the creation of fluid simulations including soft body physics, using JavaScript and WebGL. Andy is here to tell us all about it.

Célian Garcia

TitleKeywordsDescription
Title
Querying for Terrain Data
Keywords
VertexData, PostgreSQL, PostGIS, SQL
Description
French researcher Célian Garcia (Kostar111) has worked on elevation models and tiled terrain, using Babylon.js as his plotter/renderer. In this real-time-translated document, Kostar uses DB queries to gather JSON, which he then transforms into a Babylon.js heightMap.
Title
Working with Babylon.js Terrains
Keywords
Terrain, HeightMap
Description
Kostar111 continues his research into terrain generation, in this 3-part translated tutorial.
Title
Creating Tiled Ground in Babylon.js
Keywords
Terrain, HeightMap, Tile
Description
Kostar111 is back, with this Babylon.js-specific tutorial about creating tiled grounds. No translations, great illustrations, and some very nice playground demos. Thanks Célian!

Rahman Nasimi Asl

TitleKeywordsDescription
Title
ShaderBuilder
Keywords
Shader, Fluent
Description
Rahman is a master of shaders, and a master of assembling shader code... because of his marvelous ShaderBuilder (EASH) extension for Babylon.js. In this document, Rahman introduces us to the ShaderBuilder magic, and provides some demo scenes. Be patient with the demo scene loading.
Title
YouTube Tutorials
Keywords
GeometryBuilder, Bandicam
Description
Here is Rahman's YouTube page, where there are 6 videos, all related to Babylon.js. Rahman also introduces us to a very unique mesh generator that he calls Geometry Builder. We have seen demos, and they are FANTASTIC!

Pryme8

TitleKeywordsDescription
Title
neatFLAX - Tutorial Center
Keywords
snippets
Description
Many excellent How_To are located here.

Mad Dog Tutorials

TitleKeywordsDescription
Title
Youtube tutorials playlist
Keywords
game, basic
Description
Five substantialBabylon.js video tutorials

Serapth

TitleKeywordsDescription
Title
BabylonJS tutorial series
Keywords
beginner, basic
Description
Assorted beginner-level text and video tutorials

Vincent Lamy

TitleKeywordsDescription
Title
From Blender toBabylon.js
Keywords
Lightmap, Blender, Export
Description
Help users to use their precomputed lighting from Blender toBabylon.js (FR version available).
Title
Use a local webserver
Keywords
development, testing, server
Description
Help users uncomfortable with web dev environment to quickly be able to launch a local webserver instead of using an online FTP (FR version available).

Andrija Perusic

TitleKeywordsDescription
Title
Realtime multiplayer game with NullEngine starter project
Keywords
React, Colyseus, Typescript, NullEngine, boilerplate, tutorial
Description
Simple starter project for a multiplayer game using authoritative server arhitecture made with Colyseus andBabylon.js NullEngine. Starter includes a simple scene where players can move freely and a lobby.

gryff

TitleKeywordsDescription
Title
Populate a terrain with custom trees
Keywords
terrain, trees, vegetation
Description
Quick & efficient tutorial about populate terrain with custom trees and vegetation, using Blender particle system (logic remains the same between softwares)