The Node Material Editor
Creating Shaders The Easy Way
Creating shaders can be a very dense and complicated process, often requiring knowledge of glsl and a strong understanding of how shaders work. Starting with Babylon.js 4.1, the Node Material Editor was introduced. This amazing tool is a visual editor allowing you to connect blocks together to make shaders. It's really that simple.
For an introductory look at the Node Material Editor, check out where it all started with this video:
When you're ready to learn more, head on over to the Node Material Documentation for more info.
You can also dive into the API that powers it all here: API documentation.
The Node Material is a simple, highly customizable material that you can build yourself piece by piece. Combined with the powerful node-based editor, you can easily create stunning custom GPU shaders and FX for your Babylon.js scenes.
- Dedicated NME Forum Examples
- 3 Tips For Getting Started Building Procedural Node Material Shaders
- Mesh shattering with baked physics
- Fighting Self-Doubt, with Water
- Creating the Babylon.js Node Material