The Skeleton Viewer

Debugging Skeletons and Rigging Issues

When something isn't working right, simple debugging tools can help us identify and fix the issue quickly. This is Babylon.js 4.2 added an all new Skeleton Viewer. Built right into The Inspector, from rendering bones and joints, to visualizing skin weights, the Skeleton Viewer is sure to make it quick and easy to debug pesky rigging issues inside your scene.

You can jump in and play around with it here: Skeleton Viewer

When you're ready to learn more about the different skeleton viewer options, head on over to the Skeleton Viewer Documentation.