Cloud Procedural Texture

Using the cloud procedural texture
Cloud procedural texture can be found here:
A demo can be found here: Cloud Procedural Texture Demo
This texture has 2 parameters:
- skyColor : the color for the sky (BABYLON.Color3/4)
- cloudColor : the color for the clouds (BABYLON.Color3/4)
Sample code to create a cloudy sky:
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";import { Texture } from "@babylonjs/core/Materials/Textures/texture";import { Vector3 } from "@babylonjs/core/Maths/math.vector";import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";import { CloudProceduralTexture } from "@babylonjs/procedural-textures/cloud/cloudProceduralTexture";var cloud = MeshBuilder.CreateSphere("cloud", { segments: 100, diameter: 1000 }, scene);var cloudMaterial = new StandardMaterial("cloudMat", scene);var cloudProcTexture = new CloudProceduralTexture("cloudTex", 1024, scene);cloudMaterial.emissiveTexture = cloudProcTexture;cloudMaterial.backFaceCulling = false;cloudMaterial.emissiveTexture.coordinatesMode = Texture.SKYBOX_MODE;cloud.material = cloudMaterial;cloud.position = new Vector3(0, 0, 12);