Terrain Material

Terrain Material

Playground example

PG: Terrain Material

Using the terrain material

The terrain material works with at least 4 textures:

  • 3 Diffuse textures. (required)
  • 3 Bump textures. (not required)
  • 1 Mixmap texture: represents the intensity of each diffuse texture according the channels R (red), G (green) and B (blue). (required)

In other words, the Mixmap texture mixes the 3 diffuse textures thanks to the color channels RGB. A Mixmap texture looks like (result on the screenshot above):

The method applied by the terrain material is also called "texture splatting".

var terrain = BABYLON.Mesh.CreateGroundFromHeightMap("terrain", "heightMap.png", 100, 100, 100, 0, 10, scene, false);
var terrainMaterial = new BABYLON.TerrainMaterial("terrainMaterial", scene);
terrainMaterial.mixTexture = new BABYLON.Texture("mixMap.png", scene);
terrainMaterial.diffuseTexture1 = new BABYLON.Texture("grass.png", scene);
terrainMaterial.diffuseTexture2 = new BABYLON.Texture("rock.png", scene);
terrainMaterial.diffuseTexture3 = new BABYLON.Texture("floor.png", scene);
terrainMaterial.bumpTexture1 = new BABYLON.Texture("grassn.png", scene);
terrainMaterial.bumpTexture2 = new BABYLON.Texture("rockn.png", scene);
terrainMaterial.bumpTexture3 = new BABYLON.Texture("floor_bump.png", scene);
terrain.material = terrainMaterial;

That's all.