Grid Material

Grid material

Grid Material

Playground example

A full playground example can be found here: PG: Grid Material

Using the Grid material

As the grid material is a babylonJS extension, it is not included in the main babylon.js file. In order to use the material, please download and reference the extension from the cdn using babylon.gridMaterial.js or its minified version babylon.gridMaterial.min.js.

The default grid behaviour does not require any setup and displays a black and white grid on your meshes:


You can access the live example in this PG: Grid Material

The grid is using the local position to outline any of the axis fitting with one unit in black. Only one on ten lines will be fully black, the other lines will be in lighter grey. You can imagine it as a ruler with bigger marks for centimeters and smaller for millimeters.

var ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", "textures/heightMap.png", 100, 100, 100, 0, 10, scene, false);
ground.material = new BABYLON.GridMaterial("groundMaterial", scene);

Customize the grid material

In order to help you making the grid fit in your scenes, a few controls are available:

  • mainColor: the main color pilots the color of the empty area
  • lineColor: the line color drives the line color... What an amazing surprise !!!
  • opacity: the opacity helps changing the lines opacity. In transparent mode (opacity < 1.0), the empty area will always be at an opacity level of 0.08
  • gridRatio: subdivide the object size in order to fit with it
  • majorUnitFrequency: frequency of strong lines
  • minorUnitVisibility: level of minor lines compared to the major ones
  • gridOffset: the offset vector3 will shift the cells of the grid by a set amount

Few clarifications


The grid will be projected on objects according to their size. If an object has a size of 1, you'll only see one line on it. For instance a 1 size cube will by default only have one line:

Grid Ratio 1

PG: Grid Material

Using a gridRatio of 0.1, will then make appear ten lines on it:

Grid Ratio 2

PG: Grid Material


You have now noticed on the gridRatio examples above that only one on ten lines is stronger. This is control by the parameter named majorUnitFrequency which gets its default value to 10.

Setting it to 2, will make appear one strong line each 2 lines. This is only a scary parameter name for something simple:

Grid MUF

PG: Grid Material


After sorting out the frequency of stronger lines, you could wonder how to control the strength of the minor ones. The parameter minorUnitVisibility will help you to control this. This value should be smaller than 1 which is the value applied to the main lines. The default value is 0.33 which corresponds to 33% of the lineColor.

Setting it to 0.1 will then reinforce the effect of the main lines (by dropping the value of the minor ones):

Grid MUV

PG: Grid Material


Note that the shift for each axys allows a loop: using a gridOffset of (0, 0, 0) will give you the same visual result than (1, 0, 0).

PG: Grid Material


Sometimes the points where grid lines intersect may appear brighter than the rest of the grid. Set useMaxLine to true to remove this effect.

PG: Grid Material