The V3 of the Babylon.js Editor is now available and comes with new features from the V2. Such as multiple scene managements, improved tools and new tools.
The editor V3 is available at
The video tutorials are all available on a Youtube playlist Desktop App
The Babylon.js Editor is firstly available as a desktop application.
Note: It is highly recommanded to use the desktop app as you'll get access to the local file system to save your projects.
When an update is available (new features, bug fixes), you'll get notified and the editor will download the new installer for you.
This will also allow you to continue working even in offline mode and save projects directly on your local file system instead of using OneDrive. Basically, the online version must be just used as a playground or a scene explorer.
As an exemple, the following demo has been done 100% in the editor. It includes writing custom scripts, custom post-processes etc.
Create, edit and save particle systems
Create, edit and save particle system sets
Create and edit animations
Create and edit lens flares systems
Create and edit physics states on meshes
Create and edit materials (including materials library)
Add and edit sounds
Add and edit textures (including render target textures & procedural textures)
Save projects on OneDrive / local with Electron
Deploy project template on OneDrive / local with Electron
Scene graph view
Create and edit custom post-process
Test your scenes with debug support
Starting with the editor
Once you run the editor, you'll see several panels:
Preview: the scene preview in live
Assets: this will contain assets in future such as custom scripts etc. that you'll be able to modify and drag'n'drop
Graph: the current scene's graph showing the nodes configuration
Inspector: contains all the tools available for the currently selected object in the scene. The inspector is used to modify the properties of the selected object
Stats: shows the rendering and scene statistics for information according to the current scene preview
Files: shows all the files that have been loaded in your current project. Just as information.
To use the tools and start a new project, it is highly recommanded to read the documentation of each tool available at