How To

Use the Scroll Viewer

The Scroll Viewer

When you want to keep your user interface small and the information to present large you can use the ScrollViewer to contain the information.


It consists of vertical and horizontal scroll bars and a viewing area. The information you want to present is created as a control that you add to your scroll viewer and is shown in the viewing area. If all the information control fits inside the scroll viewer no scroll bars will be shown.

From Babylon.js version 4.1 onwards it is possible to use an image for the thumb control and in the bars

ScrollViewer with Image Bars.

Creating the Scroll Viewer

The scroll viewer base is a rectangle container holding the scroll bars and the viewing area. You create it with or without a name.

var myScrollViewer = new BABYLON.GUI.ScrollViewer();
var myScrollViewer = new BABYLON.GUI.ScrollViewer("name");

and add it to an advanced texture as usual.

var myAdvancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");

You can then create your control or container of controls to add to the scroll viewer using the addControl method.


The default setting for width and depth of the scroll viewer is 100% of the parent control.

The following table shows the additional properties of a scroll viewer.

Property Type Default Comments
barColor string grey Foreground color of the scroll bar and color of the thumb
barBackground string transparent Background color of the scroll bar and bottom right square
thumbLength number 0.5 Proportion of thumb compared to scroll bar length (0 to 0.9)
barSize number 20 Height of scroll bar

NOTE All the padding values for the scroll viewer are set as 0. Any padding should be set on the control added to the scroll viewer.


Both scrollbars can be reached with:

  • horizontalBar
  • verticalBar

You can then set the scrollbar position with scrollViewer.horizontalBar.value. This value must be between 0 and 1.

Image Scrollbars

In order to have images in the scroll bar you need to pass a name (can be empty string) and a parameter of true when creating the scroll viewer.

var myScrollViewer = new BABYLON.GUI.ScrollViewer("", true);

Additional properties are available

Property Type Default Comments
thumbImage GUI Image none Image used for the thumb; required for image scroll bars
barImage GUI Image none Image for the scroll bars
thumbHeight number 1 Proportion of thumb compared to bar height (0 to 1)
barImageHeight number 1 Proportion of barImage compared to bar height (0 to 1)
scrollBackground string grey background color of scroll bars excluding the bottom right square; useful behind a thin or transparent bar image

You do not have to have a barImage.

The images for the vertical bar and thumb are rotated copies of those used for the horizontal bar and thumb. You may want to keep the image sizes small if memory is an issue in your project.

Adding an Adjustable TextBlock Window

When you add a TextBlock of a given size to a scroll viewer both horizontal and vertical scroll bars are shown as needed.

Contained TextBlock

However quite often you need to present text fitting the width of the viewing window and scrolling for the height. This is achieved by setting the textWrapping and reSizeToFit as follows

myTextBlock.textWrapping = BABYLON.GUI.TextWrapping.WordWrap;
myTextBlock.resizeToFit = true;

Adjusting TextBlock

Live-Updating and Child Containers

The ScrollViewer accepts only ONE child control. If that single child is a textBlock, then you can modify its .text property (including \n linebreaks), to add/remove text content to/from that single textBlock.

The ScrollViewer also accepts a single CONTAINER (such as a stackpanel) for its single child. In that container, you may add/remove any type of control(s). For certain types of containers, you might choose to add container.ignoreLayoutWarnings = true;, and you might need to set a non-percentage height value to certain children within the container(s).

Further reading

How To Use the Selection Panel Helper
How To Use Babylon GUI
How To Use Babylon GUI Xml Loader
How To Use Babylon GUI3D