Workshops
The workshop holds a selection of experiments and partially finished projects. They put together several aspects of Babylon.js in one place with a description of their design and construction. Some could be developed into full applications but really they are just workshop ideas which expand on the examples in the documentation.
Coming next
Geodesic and Goldberg Polyhedra Mathematics
The Math used to build Geodesic and Goldberg Polyhedra

Geodesic and Goldberg Polyhedra Code Design
The Math used to build Geodesic and Goldberg Polyhedra

Making a Simple Car
A Simple Car Demonstrating Rotate

Making a Simple Driven Car
Design and construct a car driven by key presses

Developing Build a House from Plans
Starting with a polygon as the footprint of a house develop the functions to build the house with doors and windows

Using Build a House from Plans
Starting with a 2D plan of the outline of a house use the functions to build a house

Adding a Roof to a House Built from Plans
Using a 2D plan to describe a roof build it in 3D

Building a Track for a Carriage to Follow
Study into how to form tracks for a carriage to follow

Design for Create Track
Explains the design behind the 'createTrack' function

Introduction to Developing a System For Collisions
A collision system built using justBabylon.js code with no physics engines

Issues Arising When Getting Particles To Collide
considering the issues involved in determining collisions of particles and their effect

Simple Particle Collisions Using a Grid
Particles restricted to moving between grid coordinates

Slow Moving Particle Collisions
Keeping the speed of particles below twice their radius per frame to simplify collisions

Free Particle Collisions
Particles that move with no restriction to their start position or velocity

Basic WebVR
Show how to implement key VR features

Vertical Wave with Vertex Shader
A row of many boxes that move vertically in a wave motion

Fireworks with Shaders
Using a shader to produce a firework that burst

Creating a Bowling Scene with the Havok Physics Plugin
Simple bowling scene that simulates bowling ball movement and pin interactions
