API

Getting Started - Chapter 8 - Ways to See The World

Different Points of View

So far we have only viewed the village from a distant point, like a spy in the sky. Our final steps are to get a bit closer. We attach a camera behind our character to get an over-the-shoulder view of the village and look around as he walks. We can also change cameras and follow him like the target of a spy drone. The very last thing is to show you that Babylon.js can use modern 3D viewers to give a complete 3D view of our world.

Coming next

Getting Started - Chapter 8 - Follow That Character
Learn the basics of the FollowCamera.
Getting Started - Chapter 8 - Follow That Character
Getting Started - Chapter 8 - Have a Look Around
Learn the basics of the arcRotateCamera.
Getting Started - Chapter 8 - Have a Look Around
Getting Started - Chapter 8 - Going Virtual
Learn the simple process of setting a scene up for VR.
Getting Started - Chapter 8 - Going Virtual