Getting Started - Chapter 2 - The Viewer
Changing the Viewer's Camera
What happens when we use Village as a model in the viewer?
See the Pen Babylon Viewer Basics by BabylonJS.
By default the Viewer calculates the extent of the model and adjusts the camera accordingly.
If you want to get the camera closer to the model, you can use the camera-orbit attribute. Camera orbit is specified as alpha beta radius, and any of these values can be set to auto to use the default value. Therefore, if you just want to move the camera closer to the village, you can set camera-orbit="auto auto 15".
See the Pen Babylon Viewer Basics by BabylonJS.
When you are developing a web game or app, you probably want more flexibility than the Viewer provides. Let's take another look at using the HTML template.