> Learn how to save particle systems to the Babylon.js snippet server.

Source: https://doc.babylonjs.com/features/featuresDeepDive/particles/particle_system/particle_snippets

# Snippet Server

Starting with Babylon.js v4.2, you can save, load, and edit particle systems using the Inspector. These code snippets are saved on the Babylon.js snippet server. Make a note of the snippet ID shown when you save it.

![Snippet](https://doc.babylonjs.com/img/how_to/Particles/snippet_screen.webp)

When you have a snippet ID, you can easily load the particle system using the following code:

```javascript
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 0.2, segments: 32}, scene);
BABYLON.ParticleHelper.ParseFromSnippetAsync("T54JV7", scene, false).then(system => {
    system.emitter = sphere;
});
```

Live example: [Playground: Particle Snippet Server Example](https://playground.babylonjs.com/#XGX927) - Simple example of loading a particle system from the snippet server.

You can also specify `"_BLANK"` for the snippet ID. In this case, the system will create an empty one for you to work on:

```javascript
BABYLON.SpriteManager.ParseFromSnippetAsync("_BLANK", scene);
```
