API

Creating A Torus Knot

Torus Knot

A torus knot is a continuous shape that twists and turns around the surface of a torus. The number of twists and turns is determined by two winding integers, p and q. The simplest torus knot uses 2 and 3 for p and q. The origin of the created torus knot is at the center of the underlying torus.

MeshBuilder

Example :

import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
const torus = MeshBuilder.CreateTorusKnot("torusKnot", options, scene);
optionvaluedefault value
radius
(number) radius of the torus knot
2
tube
(number) thickness of its tube
0.5
radialSegments
(number) number of radial segments
32
tubularSegments
(number) number of tubular segments
32
p
(number) number of windings
2
q
(number) number of windings
3
updatable
(boolean) true if the mesh is updatable
false
sideOrientation
(number) side orientation
DEFAULTSIDE
frontUVs
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE set
Vector4(0,0, 1,1)
backUVs
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE set
Vector4(0,0, 1,1)

Examples

Simplest: Create a Simple Torus Knot Low p and q: Create a Torus Knot With Low P And Q High p and q: Create a Torus Knot With High P And Q Breaking the rules - using high non-integer P and q: Create a Torus Knot With High non integer P And Q

Mesh

import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
const knot = MeshBuilder.CreateTorusKnot("knot", { radius, tube, radialSegments, tubularSegments, p, q }, scene);