Node Material Procedural Textures

Creating Procedural textures

Starting with Babylon.js v4.2, you can now create procedural textures with the node material editor.

You need simply to change the mode to Procedural texture this time:

Some blocks are made unavailable in this mode (they are hidden from the block list), as they have no meaning: the mesh, particle and animation blocks.

When you have created your procedural texture in the NME, you can create a regular BABYLON.ProceduralTexture instance by calling the NodeMaterial.createProceduralTexture method:

const proceduralTexture = nodeMaterial.createProceduralTexture(256);

As always, you can also load the NodeMaterial from our snippet server:

const ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
BABYLON.NodeMaterial.ParseFromSnippetAsync("#A7A3UB#1", scene).then((nodeMaterial) => {
const proceduralTexture = nodeMaterial.createProceduralTexture(256);
let mat = new BABYLON.StandardMaterial();
mat.emissiveTexture = proceduralTexture;
ground.material = mat;

Playground: NME Procedural Texture Example

You can check out this video for more information: