API

Promises

Introduction

Starting with v3.2, we introduced (without breaking backward compatibility, of course) a new pattern: promises. To learn more about promises, please read this great MDN web documentation.

In a nutshell, the basic idea is to rely on promises instead of dealing with pyramids of callbacks that are intricate and hard to maintain. For portability, Babylon.js provides a custom polyfill for browsers where promises are not supported, so you can use them without worrying about support.

Examples

Basic usage

import { LoadAssetContainerAsync } from "@babylonjs/core/Loading/sceneLoader";
LoadAssetContainerAsync("https://playground.babylonjs.com/scenes/", "skull.babylon", scene).then(function (container) {
container.addAllToScene();
});
Simple Promise Example

Chaining multiple promises together

import { AppendSceneAsync } from "@babylonjs/core/Loading/sceneLoader";
import { Scene } from "@babylonjs/core/scene";
const scene = new Scene(engine);
const xrPromise = scene.createDefaultXRExperienceAsync();
xrPromise
.then((xrExperience) => {
return AppendSceneAsync("https://playground.babylonjs.com/scenes/", "skull.babylon", scene);
})
.then(function () {
// xr resolved, skull added to the scene
});

Using async/await with promises

Note: This is not supported in all browsers.

import { AppendSceneAsync } from "@babylonjs/core/Loading/sceneLoader";
import { Scene } from "@babylonjs/core/scene";
const main = async function () {
const scene = new Scene(engine);
const xrPromise = await scene.createDefaultXRExperienceAsync();
return AppendSceneAsync("https://playground.babylonjs.com/scenes/", "skull.babylon", scene);
};

Loading two glTF assets in parallel

import { ImportMeshAsync } from "@babylonjs/core/Loading/sceneLoader";
import { Scene } from "@babylonjs/core/scene";
const scene = new Scene(engine);
const baseUrl = "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/";
Promise.all([
ImportMeshAsync(baseUrl + "BoomBox/glTF/BoomBox.gltf", scene).then(function (result) {
result.meshes[0].position.x = 0.01;
}),
ImportMeshAsync(baseUrl + "Avocado/glTF/Avocado.gltf", scene).then(function (result) {
result.meshes[0].position.x = -0.01;
result.meshes[0].position.y = -0.01;
result.meshes[0].scaling.scaleInPlace(0.25);
}),
]).then(() => {
scene.createDefaultCameraOrLight(true, true, true);
scene.activeCamera.alpha += Math.PI;
});
Load 2 Asset At Once