MultiViews Part 2
How to use Multi-Views
Babylon.js can render multiple views of the same scene.
Active cameras
A scene has an activeCamera property that defines the point of view. But you can define multiple active cameras using code like this:
scene.activeCameras.push(camera);scene.activeCameras.push(camera2);Viewports
If you want to use multiple cameras, you will need to specify a viewport for each camera:
import { Viewport } from "@babylonjs/core/Maths/math.viewport";camera.viewport = new Viewport(0.5, 0, 0.5, 1.0);camera2.viewport = new Viewport(0, 0, 0.5, 1.0);A viewport is defined by the following constructor:
import { Viewport } from "@babylonjs/core/Maths/math.viewport";Viewport = function (x, y, width, height);where x and y define the lower-left corner of the viewport, followed by its width and height. Values for x, y, width, and height are numbers between 0 and 1, representing the fraction of the screen width and height, respectively.
Viewport Example