> A range of 3D graphics software that can export files in a form that Babylon.js can import.

Source: https://doc.babylonjs.com/features/featuresDeepDive/Exporters

# Exporters
A range of 3D graphics software packages that can export files in a form that Babylon.js can import, together with hints and tips on getting the best from the export.

## Pages in this section

- [glTF Exporter](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/glTFExporter.md): The glTF Exporter allows Babylon.js scenes to be exported to the [glTF 2.0 format]
- [3DS MAX Plugin](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/3DSMax.md): How to install the 3DS MAX plugin.
- [How to export 3DS MAX scene as glTF](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/3DSMax_to_glTF.md): With the 3DS MAX plugin, you can also export your project to glTF 2.0 format.
- [Blender to Babylon.js exporter](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Blender.md): How to export from Blender to import into Babylon.js.
- [Blender Tips](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Blender_Tips.md): Tips on exporting from Blender.
- [Blender to BJS, using glTF](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Blender_to_glTF.md): How to export from Blender to gltf.
- [Exporting Bones from 3D MAX](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Bones_influences_per_vertex.md): Babylon.js Editor tool to preview, edit and add materials.
- [Export from Cheetah to Babylon.js](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Cheetah3D.md): How to export from Cheetah to Babylon.js.
- [Install the Maya Plugin](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Maya.md): How to install the Maya plug-in.
- [Export Maya scene as glTF](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Maya_to_glTF.md): How to export a Maya scene as glTF.
- [Mixamo to Blender to Babylon.js](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Mixamo_to_Babylon.md): The workflow for exporting from Mixamo to Babylon.js via Blender.
- [Save Your Scene or Meshes](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/Save_Babylon.md): Using the scene serializer
- [3MF Exporter](https://doc.babylonjs.com/features/featuresDeepDive/Exporters/3MFExporter.md)
