Fur material high


TextureCanvas is a texture on which other textures can be drawn.


Creating a canvas

To construct a TextureCanvas, you need to provide the size and the scene the texture will be used in:

// A square texture
let canvas = new TextureCanvas(128, scene);
// A rectangular texture
let canvas = new TextureCanvas({ width: 256, height: 128 }, scene);

Aditionally, you may pass three more parameters, which are:

  • initTexture, an initial texture to draw.
  • onReady, a function to be called when the canvas is ready.
  • options, an object with the properties generateMipMaps (boolean) and samplingMode (number)

https://www.babylonjs-playground.com/#9S5YZY#6 -

Draw using contexts

Contexts can be used to specify how a texture should be drawn. Multiple contexts can be created and used interchangably.
To draw a texture using the default context, you can call canvas.drawTexture(myTexture).

You can create a context like this:

let ctx = canvas.createContext();

A context has the following propteries:

Name Type Description
diffuseTexture Texture The texture to draw.
diffuseSamplingRect Rectangle The area of the diffuse texture to draw.
drawRect Rectangle The area to draw to.
rotation Vector3Matrix The rotation axes in radians to rotate the diffuse textures by (z is 2D rotation).
pivotPoint PivotPoint The rotation pivot point.
skewing UVector The amount of skewing/shearing.
opacityTexture Texture The texture to get the alpha values from.
opacityTextureIntensity number How much the opacity texture should be contributing to the difuse's alpha values, ranging from 0.0 to 1.0
opacitySamplingRect Rectangle The area of the opacity texture to use.
clearColor Color4 The color to clear the canvas with.

And the following methods:

Name Parameters Description
reset Resets the draw options to their default values.
setDiffuseSamplingRect u, v, width, height Sets which area of the diffuse texture to draw.
setOpacitySamplingRect u, v, width, height Sets which area of the opacity texture to draw.
setDrawRect u, v, width, height Sets which area of the canvas to draw to — this area may be tranformed by rotating/skewing.
setRotation x?: number, y?: number, z?: number Sets the rotation axes in radians rotate the diffuse texture by (z is 2D rotation).
setPivotPoint pu?: number, pv?: number, isLocalSpace?: boolean Sets the point around which to rotate the texture.
setSkewing u, v Sets how the texture should be skewed (shear transform).
draw Draws the diffuse texture, if set.
drawTexture diffuseTexture: Texture Draws a texture.
clear Clears the canvas using the set clearColor.
clone cloneDrawOptions?: boolean, cloneTextures?: boolean, ref?: TextureCanvasDrawContext Returns a clone of the context.

Once the context is set up, simply call ctx.draw() or ctx.drawTexture(myTexture)

https://www.babylonjs-playground.com/#436DIW#2 -


Please note that uv-coordinates are used rather than pixel values.


Rotating a texture happens in three dimensions in the default coordinate system of Babylon.js, with z being the forward axis.
You can set a pivot point to be in local space (that of the diffuse texture), or world space (that of the canvas), with pivotPoint.isLocalSpace.