Getting Started with the Editor
Welcome to the Babylon.JS Editor documentation
Welcome to the documentation of the Babylon.JS Editor. A series of tutorials are available to understand the basics of the Editor. It is recommanded to read the tutorials before starting with the Editor.
Please note that the editor is a community project maintained mostly by Julien Moreau-Mathis (@luaacro).
The Babylon.js Editor is available as a desktop application using Electron. When an update is available (new features, bug fixes), you'll get notified and the editor will download the new installer for you.
The Editor supports Windows, macOS and Linux and can be downloaded through its website: http://editor.babylonjs.com/
Some external tutorials are available:
Some project examples are available on Github:
Command+s: save the project.
Command+f: find a node in the current scene or run a command
Command+r: run the application/game in the integrated browser
Command+b: build the project (using WebPack, this can take a while)
Command+g: generate the project (generates all outputs of the current project (scripts, scene files, etc.))
Command+Shift+r: build and run the application/game
Command+z: Undo action
Command+Shift+z: Redo action
f: focus the selected node
t: enable/disable the positon gizmo
r: enable/disable the rotation gizmo
w: enable/disable the scaling gizmo
i: toggle the isolated mode. Isolated mode is used to help debugging a mesh by isolating it. Just select a mesh in the Editor and then type
escapeto exit isolation mode.
suppr.: remove the selected node
Command+c: copy the selected node
Command+v: past previously copied node. In case of a mesh, a new instance will be created instead of a real clone of the mesh.