A babylon interface for a webxr plane. A Plane is actually a polygon, built from N points in space
a babylon-assigned ID for this polygon
an array of vector3 points in babylon space. right/left hand system is taken into account.
A transformation matrix to apply on the mesh that will be built using the polygonDefinition Local vs. World are decided if worldParentNode was provided or not in the options when constructing the module
the native xr-plane object
Generated using TypeDoc