Options interface for the pointer selection module
if provided, this scene will be used to render meshes.
Disable the pointer up event when the xr controller in screen and gaze mode is disposed (meaning - when the user removed the finger from the screen) If not disabled, the last picked point will be used to execute a pointer up event If disabled, pointer up event will be triggered right after the pointer down event. Used in screen and gaze target ray mode only
For gaze mode (time to select instead of press)
Factor to be applied to the pointer-moved function in the gaze mode. How sensitive should the gaze mode be when checking if the pointer moved to start a new countdown to the pointer down event. Defaults to 1.
Different button type to use instead of the main component
use this rendering group id for the meshes (optional)
The amount of time in milliseconds it takes between pick found something to a pointer down event. Used in gaze modes. Tracked pointer uses the trigger, screen uses touch events 3000 means 3 seconds between pointing at something and selecting it
Should meshes created here be added to a utility layer or the main scene
the xr input to use with this pointer selection
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