Defines the basic options interface of a SpriteMap
number cell index of the base tile when the system compiles.
Vector3 scalar of the global RGB values of the SpriteMap.
boolean flip the sprite after its been repositioned by the framing data.
number of layers that the system will reserve in resources.
number of max animation frames a single cell will reserve in resources.
Vector3 of the position of the output plane in World Units.
Vector3 of the rotation of the output plane.
Vector2 of the size of the output plane in World Units.
Vector2 of the number of cells in the grid.
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