IPhysicsEnabledObject

Hierarchy

  • IPhysicsEnabledObject

Index

Properties

Optional parent

parent: any

position

position: Vector3

Optional rotation

rotation: Vector3

rotationQuaternion

rotationQuaternion: Nullable<Quaternion>

scaling

scaling: Vector3

Methods

computeWorldMatrix

  • computeWorldMatrix(force: boolean): Matrix
  • Parameters

    • force: boolean

    Returns Matrix

getAbsolutePivotPoint

getAbsolutePosition

getBoundingInfo

Optional getChildMeshes

  • getChildMeshes(directDescendantsOnly?: boolean): Array<AbstractMesh>
  • Parameters

    • Optional directDescendantsOnly: boolean

    Returns Array<AbstractMesh>

getClassName

  • getClassName(): string
  • Returns string

Optional getIndices

Optional getScene

getVerticesData

  • getVerticesData(kind: string): Nullable<Array<number> | Float32Array>
  • Parameters

    • kind: string

    Returns Nullable<Array<number> | Float32Array>

Optional getWorldMatrix

rotate

setAbsolutePosition

translate

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