IParticleSystemData

Represents all the data needed to create a ParticleSystem.

Hierarchy

  • IParticleSystemData

Index

Properties

Optional angle

angle: number

Angle

blendMode

blendMode: number

Blend Mode

capacity

capacity: number

Maximum number of particles in the system

color1

color1: object

color1 Color4

Type declaration

  • a: number
  • b: number
  • g: number
  • r: number

color2

color2: object

color2 Color4

Type declaration

  • a: number
  • b: number
  • g: number
  • r: number

colorDead

colorDead: object

colorDead Color4

Type declaration

  • a: number
  • b: number
  • g: number
  • r: number

Optional direction1

direction1: object

direction1 Vector3

Type declaration

  • x: number
  • y: number
  • z: number

Optional direction2

direction2: object

direction2 Vector3

Type declaration

  • x: number
  • y: number
  • z: number

emitRate

emitRate: number

Emit rate

emitterType

emitterType: string

Shape of the emitter

gravity

gravity: object

gravity Vector3

Type declaration

  • x: number
  • y: number
  • z: number

maxAngularSpeed

maxAngularSpeed: number

Maximum Angular Speed

Optional maxEmitBox

maxEmitBox: object

maxEmitBox Vector3

Type declaration

  • x: number
  • y: number
  • z: number

maxEmitPower

maxEmitPower: number

Maximum Emit Power

maxLifeTime

maxLifeTime: number

Maximum lifetime for each particle

maxSize

maxSize: number

Maximum size of each particle

minAngularSpeed

minAngularSpeed: number

Minimum Angular Speed

Optional minEmitBox

minEmitBox: object

minEmitBox Vector3

Type declaration

  • x: number
  • y: number
  • z: number

minEmitPower

minEmitPower: number

Minimum Emit Power

minLifeTime

minLifeTime: number

Minimum lifetime for each particle

minSize

minSize: number

Minimum size of each particle

Optional radius

radius: number

Radius

textureFile

textureFile: string

Link for the texture file

type

type: string

ParticleSystem type

updateSpeed

updateSpeed: number

Update Speed

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