Creation options of the multi render target texture.
Define the default type of the buffers we are creating
Define if aspect ratio should be adapted to the texture or stay the scene one
Define if a depth buffer is required
Define if a depth texture is required instead of a depth buffer
Define if the texture needs to create mip maps after render.
Define if a stencil buffer is required
Define the sampling modes of all the draw buffers we want to create
Define the number of desired draw buffers
Define the types of all the draw buffers we want to create
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