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BABYLON
IAnimatable
IAnimatable
Interface containing an array of animations
Hierarchy
IAnimatable
Implemented by
AdvancedDynamicTexture
AsciiArtFontTexture
BackgroundMaterial
BaseTexture
BrickProceduralTexture
CellMaterial
CloudProceduralTexture
ColorGradingTexture
CubeTexture
CustomMaterial
CustomProceduralTexture
DefaultRenderingPipeline
DigitalRainFontTexture
DynamicTexture
EquiRectangularCubeTexture
FireMaterial
FireProceduralTexture
FluentMaterial
FurMaterial
GPUParticleSystem
GradientMaterial
GrassProceduralTexture
GridMaterial
HDRCubeTexture
HtmlElementTexture
LavaMaterial
MarbleProceduralTexture
Material
MirrorTexture
MixMaterial
MorphTarget
MultiMaterial
MultiRenderTarget
MultiviewRenderTarget
NodeMaterial
NoiseProceduralTexture
NormalMapProceduralTexture
NormalMaterial
PBRBaseMaterial
PBRBaseSimpleMaterial
PBRCustomMaterial
PBRMaterial
PBRMetallicRoughnessMaterial
PBRSpecularGlossinessMaterial
ParticleSystem
PerlinNoiseProceduralTexture
ProceduralTexture
RawCubeTexture
RawTexture
RawTexture2DArray
RawTexture3D
RefractionTexture
RenderTargetTexture
RoadProceduralTexture
Scene
ShaderMaterial
ShadowOnlyMaterial
SimpleMaterial
Skeleton
SkyMaterial
StandardMaterial
StandardRenderingPipeline
StarfieldProceduralTexture
TerrainMaterial
Texture
TriPlanarMaterial
VideoTexture
WaterMaterial
WoodProceduralTexture
Index
Properties
animations
Properties
animations
Find examples in Playground
animations
:
Nullable
<
Array
<
Animation
>
>
Array of animations
BABYLON
BABYLON.
Debug
BABYLON.GLTF2
BABYLON.GLTF2.
Loader
BABYLON.GLTF2.
Loader.
Extensions
BABYLON.GUI
IAnimatable
animations
Generated using
TypeDoc
Interface containing an array of animations