EffectWrapperCreationOptions

Options to create an EffectWrapper

Hierarchy

  • EffectWrapperCreationOptions

Index

Properties

Optional attributeNames

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attributeNames: Array<string>

Attributes to use in the shader

engine

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engine: Engine

Engine to use to create the effect

fragmentShader

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fragmentShader: string

Fragment shader for the effect

Optional name

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name: string

The friendly name of the effect displayed in Spector.

Optional samplerNames

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samplerNames: Array<string>

Texture sampler names to use in the shader

Optional uniformNames

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uniformNames: Array<string>

Uniforms to use in the shader

vertexShader

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vertexShader: string

Vertex shader for the effect

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