The pixel array for the back face. This is stored in format, left to right, up to down format.
The pixel array for the down face. This is stored in format, left to right, up to down format.
The format of the texture.
RGBA, RGB.
The pixel array for the front face. This is stored in format, left to right, up to down format.
Specifies whether the texture is in gamma space.
The pixel array for the left face. This is stored in format, left to right, up to down format.
The pixel array for the right face. This is stored in format, left to right, up to down format.
The size of the cubemap stored.
Each faces will be size * size pixels.
The type of the texture data.
UNSIGNED_INT, FLOAT.
The pixel array for the up face. This is stored in format, left to right, up to down format.
Generated using TypeDoc
CubeMap information grouping all the data for each faces as well as the cubemap size.