WebXROculusTouchMotionController

The motion controller class for oculus touch (quest, rift). This class supports legacy mapping as well the standard xr mapping

Hierarchy

Implements

Index

Constructors

constructor

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Properties

components

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components: object

A map of components (WebXRControllerComponent) in this motion controller Components have a ComponentType and can also have both button and axis definitions

Type declaration

disableAnimation

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disableAnimation: boolean

Disable the model's animation. Can be set at any time.

gamepadObject

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The gamepad object correlating to this controller

handedness

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handedness (left/right/none) of this controller

onModelLoadedObservable

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onModelLoadedObservable: Observable<WebXRAbstractMotionController>

Observers registered here will be triggered when the model of this controller is done loading

profileId

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profileId: string

rootMesh

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The root mesh of the model. It is null if the model was not yet initialized

Static MODEL_BASE_URL

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MODEL_BASE_URL: string

The base url used to load the left and right controller models

Static MODEL_LEFT_FILENAME

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MODEL_LEFT_FILENAME: string

The name of the left controller model file

Static MODEL_RIGHT_FILENAME

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MODEL_RIGHT_FILENAME: string

The name of the right controller model file

Static QUEST_MODEL_BASE_URL

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QUEST_MODEL_BASE_URL: string

Base Url for the Quest controller model.

Accessors

handness

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Methods

dispose

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  • dispose(): void

getAllComponentsOfType

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getComponent

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getComponentIds

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  • getComponentIds(): string[]

getComponentOfType

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getMainComponent

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loadModel

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  • loadModel(): Promise<boolean>
  • Loads the model correlating to this controller When the mesh is loaded, the onModelLoadedObservable will be triggered

    Returns Promise<boolean>

    A promise fulfilled with the result of the model loading

pulse

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  • pulse(value: number, duration: number, hapticActuatorIndex?: number): Promise<boolean>
  • Pulse (vibrate) this controller If the controller does not support pulses, this function will fail silently and return Promise directly after called Consecutive calls to this function will cancel the last pulse call

    Parameters

    • value: number

      the strength of the pulse in 0.0...1.0 range

    • duration: number

      Duration of the pulse in milliseconds

    • Optional hapticActuatorIndex: number

      optional index of actuator (will usually be 0)

    Returns Promise<boolean>

    a promise that will send true when the pulse has ended and false if the device doesn't support pulse or an error accrued

updateFromXRFrame

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  • updateFromXRFrame(xrFrame: XRFrame): void

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