It could be useful to isolate your music & sounds on several tracks to better manage volume on a grouped instance of sounds. It will be also used in a future release to apply effects on a specific track.
The unique identifier of the sound track in the scene.
The list of sounds included in the sound track.
Adds a sound to this sound track
define the cound to add
Removes a sound to this sound track
define the cound to remove
Connect the sound track to an audio analyser allowing some amazing synchornization between the sounds/music and your visualization (VuMeter for instance).
The analyser to connect to the engine
Release the sound track and its associated resources
Set a global volume for the full sound track.
Define the new volume of the sound track
Switch the panning model to Equal Power: Represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value.
Switch the panning model to HRTF: Renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects.
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