SceneInstrumentation

This class can be used to get instrumentation data from a Babylon engine

Hierarchy

  • SceneInstrumentation

Implements

Index

Constructors

constructor

Properties

activeMeshesEvaluationTimeCounter

activeMeshesEvaluationTimeCounter: PerfCounter

Gets the perf counter used for active meshes evaluation time

animationsTimeCounter

animationsTimeCounter: PerfCounter

Gets the perf counter used for animations time

cameraRenderTimeCounter

cameraRenderTimeCounter: PerfCounter

Gets the perf counter used for camera render time capture

captureActiveMeshesEvaluationTime

captureActiveMeshesEvaluationTime: boolean

Enable or disable the active meshes evaluation time capture

captureAnimationsTime

captureAnimationsTime: boolean

Enable or disable the animations time capture

captureCameraRenderTime

captureCameraRenderTime: boolean

Enable or disable the camera render time capture

captureFrameTime

captureFrameTime: boolean

Enable or disable the frame time capture

captureInterFrameTime

captureInterFrameTime: boolean

Enable or disable the inter-frames time capture

captureParticlesRenderTime

captureParticlesRenderTime: boolean

Enable or disable the particles render time capture

capturePhysicsTime

capturePhysicsTime: boolean

Enable or disable the physics time capture

captureRenderTargetsRenderTime

captureRenderTargetsRenderTime: boolean

Enable or disable the render targets render time capture

captureRenderTime

captureRenderTime: boolean

Enable or disable the render time capture

captureSpritesRenderTime

captureSpritesRenderTime: boolean

Enable or disable the sprites render time capture

drawCallsCounter

drawCallsCounter: PerfCounter

Gets the perf counter used for draw calls

frameTimeCounter

frameTimeCounter: PerfCounter

Gets the perf counter used for frame time capture

interFrameTimeCounter

interFrameTimeCounter: PerfCounter

Gets the perf counter used for inter-frames time capture

particlesRenderTimeCounter

particlesRenderTimeCounter: PerfCounter

Gets the perf counter used for particles render time

physicsTimeCounter

physicsTimeCounter: PerfCounter

Gets the perf counter used for physics time

renderTargetsRenderTimeCounter

renderTargetsRenderTimeCounter: PerfCounter

Gets the perf counter used for render targets render time

renderTimeCounter

renderTimeCounter: PerfCounter

Gets the perf counter used for render time capture

scene

scene: Scene

spritesRenderTimeCounter

spritesRenderTimeCounter: PerfCounter

Gets the perf counter used for sprites render time

textureCollisionsCounter

textureCollisionsCounter: PerfCounter

Gets the perf counter used for texture collisions

Methods

dispose

  • dispose(): void

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