The camera currently used for the rendering pass
The rendering stage, can be either STAGE_PRECLEAR, STAGE_PREOPAQUE, STAGE_PRETRANSPARENT, STAGE_POSTTRANSPARENT
The ID of the renderingGroup being processed
The Scene that being rendered
Called after the transparent object are rendered, last hook of the renderingGroup phase This stage will be fired no matter what
Stage corresponding to the very first hook in the renderingGroup phase: before the render buffer may be cleared This stage will be fired no matter what
Called before opaque object are rendered. This stage will be fired only if there's 3D Opaque content to render
Called after the opaque objects are rendered and before the transparent ones This stage will be fired only if there's 3D transparent content to render
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This class is used by the onRenderingGroupObservable